23 Oct
2025
23 Oct
'25
9:34 a.m.
hen we built our mid-sized game, we underestimated how many “hidden” costs there’d be. For instance: art iterations — we thought “okay we’ll do the basic assets”, but then realized to look decent we’d need more polish, more VFX, UI refinement (services that GamePack Studio lists under Art and Animation & VFX). Then there were platform fees, localisations, metrics/analytics tools, plus ongoing updates after launch. So yes, you can keep costs tight for a solid prototype or simple game, but if you want something polished and market-ready, expect additional expenses once you drive into design polish, testing, launch and promotion.