Exploring Human Perception through Game Design – That’s Not My Neighbor

Hi everyone, I’d like to share an interactive experience that intersects psychology, pattern recognition, and game design: a browser-based game called That’s Not My Neighbor. Set in a fictional 1950s apartment complex, the game challenges players to identify impostors (Doppelgangers) using logic, visual clues, and behavioral inconsistencies — much like anomaly detection in scientific data. While designed as a horror game, it presents a compelling case study in human perception, pattern matching, and real-time decision-making under uncertainty. You can try it here (no install required): https://thatsnot-myneighbor.io/ I'm curious — have any of you explored using gamified simulations like this to teach or model cognitive bias, pattern recognition, or even AI training datasets? Would love to hear your thoughts! Best, David

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participants (2)
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harydaily.me@gmail.com
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johndavidd8888@gmail.com