Exploring Human Perception through Game Design – That’s Not My Neighbor
Hi everyone, I’d like to share an interactive experience that intersects psychology, pattern recognition, and game design: a browser-based game called That’s Not My Neighbor. Set in a fictional 1950s apartment complex, the game challenges players to identify impostors (Doppelgangers) using logic, visual clues, and behavioral inconsistencies — much like anomaly detection in scientific data. While designed as a horror game, it presents a compelling case study in human perception, pattern matching, and real-time decision-making under uncertainty. You can try it here (no install required): https://thatsnot-myneighbor.io/ I'm curious — have any of you explored using gamified simulations like this to teach or model cognitive bias, pattern recognition, or even AI training datasets? Would love to hear your thoughts! Best, David
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Hi David, I could see this being adapted for AI training too — for instance, labeling “impostor” behaviors could generate interesting datasets for anomaly detection models. Have you thought about how different levels of difficulty could simulate various cognitive biases, like confirmation bias or inattentional blindness? https://geometrydashlite2.io
This game sounds like a fascinating blend of cognitive challenge and immersive gameplay. Using visual and behavioral cues to spot anomalies really mirrors exercises in pattern recognition and critical thinking, making it more than just a casual horror experience. Gamified simulations like this can be incredibly effective for illustrating concepts such as cognitive bias or decision-making under uncertainty. For anyone interested in exploring it firsthand, you can https://basant.com.pk/ to experience the mechanics directly and see how perception and attention are tested in real time. These kinds of interactive tools also have potential applications in training AI, where recognizing subtle differences and patterns is essential. Beyond teaching, they’re a fun way to engage with psychological principles in an applied setting. It’s impressive how a simple browser game can double as both entertainment and a learning tool.
participants (4)
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davidwarnar8t8@gmail.com -
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